![]() ![]() Finally, when you look to survivability, focus on Health and Protection. High Potency is going to help his Shrapnel Blast and Conflagration specials land the debuffs needed to make his basic hit harder. With the high CC and CD focus, added Offense is not a bad idea, but Potency would be a better focus. Jango Fett has a high Critical Chance, 52.08% at Gear 13 and 86% at Relic 7, and when they gain Bounty Hunter’s Resolve all Bounty Hunters get a 25% CC boost. If not, go with a Critical Damage set of four with very high Speed secondaries.Īdditional Areas to Focus: Critical Chance, Critical Damage, Potency, Health and Protection. ![]() His base Speed is 178 at Gear 13, so he starts off as one of the faster characters in the game, and given his strong kit you could consider using a set of four Speed mods on Jango Fett for a 10% Speed boost. Despite the efforts of the Mods 2.0 update to lessen the impact and value of Speed in SWGoH, Speed is still king. Let’s take a look at the best mods for Jango Fett to enhance his abilities. Jango Fett also has the Separatist tag putting him in-play for more Territory Battles on Geonosis, and the newly-added Mandalorian tag that was added in January 2021. Jango Fett has a solid kit that scales well into the higher Gear and Relic levels and is a fantastic member of many Bounty Hunter teams in SWGoH, but he is not limited to just Bounty Hunters. Added to SWGoH in September 2018 after the game had been around for nearly 3 years, fans had clamored to see Jango Fett in-game for months leading up to his introduction. ![]() Today’s character to review mods for will be the Bounty Hunter Jango Fett. However we look to help players maximize their characters in SWGoH and we are always open to feedback if you have a mod setup that works well of your gameplay. These are mod recommendations and they are certainly not the only option. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively. It's optional to mod the corresponding texture files and walk/turn speed, etc.Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for each SWGoH character. you need to find the right bma files (model) and bsa files (animation) to replace. Steamapps\common\Darkside\sessions\darkside\mods\Lucinde De Morton\ses\ To fine tune turn speed / walk speed / etc. I have: vampire_dark_attack.bsa, vampire_dark_idle.bsa, vampire_dark_move.bsa, vampire_dark_rare.bsa, vampire_horse_attack.bsa, vampire_horse_idle.bsa, vampire_horse_move.bsa, vampire_horse_rare1.bsa, vampire_horse_rare2.bsa, vampire_horse_wings_fly.bsa, vampire_horse_wings_start.bsa, vampire_horse_wings_stop.bsaĤ. So in In steamapps\common\Darkside\data\mods\\animation\ In order to make the animation work, I need to replace the corresponding animation files too. bma file and the last one with the bat model.ģ. I replaced the firtst two with the "female vampire". bma files of my choice (replacing means renaming). Those 3 files are not the original Daert models, but they are replaced by the. 2vampire_horse_wings.bma (When you're flying with a horse)Ģ. 2vampire_horse.bma (When you have a horse - the model includes both Daert and the horse)ġ.3. 2vampire_dark.bma (When you don't have a horse yet)ġ.2. bma files that represent the vampire model:ġ.1. In steamapps\common\Darkside\data\mods\\models I looked through the files and it seems like I did the following (I hope I got it right):ġ. I have a personal mod that changed Daert to a female vampire, but it has been many years so I forgot how I did it. ![]()
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