![]() Not having them will absolutely hinder other peoples ability to enjoy the game who want to play more competitively.Īlso, a casual player presumably isn’t playing to get better, so things like ‘APM fests’ don’t really apply anyway. People don’t have to use control groups or edits hot keys or anything like that. ![]() ![]() The gameloop is great but the game itself lacks content and has alot to work to do when it comes to polishing stuff.Īll due respect, this argument doesn’t make sense.Īdding the basic mechanics and functionality talked about in the video will not effect anyone’s ability to play casually. Rightly critizised and glad someone brings it up between all this sugarcoated reviews of “next big banger rts”. I’d argue even more so, since especially those without at least 100-200 apm are going to struggle compensating the bad hotkeys, building menus, zoom level/camera movement and action panel on the bottom.Īlot of crtizism, why stuff that has been figured out in RTS history before and done right in the definitive editions with quality of life and controls, getting actively ignored in this title even after critizism here in the forums. Only cause there are newcommers in RTS or ppl start at another point than ladder players from other RTSs, doesn’t mean they don’t suffer from similar issues such as control and UI problems. ![]() He’s speaking for anyone that comes from other RTS games and plays at somehow not ultra casual levels, meaning having a keyboard involved in your controls. Both sides are very important parts of the community. Just like someone wouldnt say to you “I don’t care if this game is too complicated for casuals because Im not a casual”. You cant say things like, for example, I dont care if there’s no pause in MP because that doesnt affect me / I dont care if there no proper spectator features because that doesnt affect me. And it never made lots of money, it’s one of those games like Thief or System Shock, which altough amazingly good, did not sell many copies (hopefully the finally announced HW3 is going to focus on the competitive side as well) And it is dead now, apart from the ocassional players coming back to relive that amazing experience every once in a while, there is nothing happening. Look at Homeworld, phenomenal RTS when it comes to single player campaign - probably the best in RTS history, but not so much when it comes to its competitive side, very limited functionality for PvP. Yes, in the beginning there’s people trying amazing campaigns and scenarios, but then most of them move on to other games. ![]() This is why AoE2 flourished for so long, this is why SC2 flourished for so long. People who keep playing it en masse continously years after launch.īasically the holy grail of any RTS today, like Quinn Duffy the AoE4 director himself put it, is to figure out how to eventually move single/casual players, that play the game a bit and then move to other games, to the multiplayer scene and have them continue competing there. On the long run this is what keeps an RTS alive, and by alive I mean with a healthy strong player base which then attracts further investments into the game/franchise. I would say the proportion of competitive players that need these features (and by that I dont only reffer to pros - the “very” competitive like you say, but people who like to play on the ladder vs other players, people who like to compete in MP, who like to watch streams and tournaments facilitated by such features) in a properly made RTS for MP is at least 1/3rd for sure. ![]()
0 Comments
Leave a Reply. |